Update 1.3.1
Changes:
- Fixed the invincibility wheel being visible longer than the actual time limit for invincibility
- All enemy timings are now consistent and not random, meaning they all follow a set pattern
- Tank timings however can be put out-of-sync if you alert them
- Tanks have had their AI completely redone internally. Externally, tanks will no longer ignore the player if another tank is firing
- Tank bullets now disappear when hitting a platform
- Added a retry button
- In casual mode, this resets back to the last checkpoint
- The portion of level 2 that requires wall jumping no longer has spikes
- Modified the last portion of level 2
- The portion of level 3 where you must go through a tunnel to hit the button has been made much easier
- Level 9's secret part has been moved to be less of a pain (but still hard)
- The font for the intro lore has been adjusted to be a bit easier on the eyes. All intro lore text is now left-aligned
- Adjusted the saturation / contrast of the main menu screen(s)
- Tons of internal changes made, specifically many debug tools added
Unless there are pressing bug fixes, this should be the last build before a MAJOR content update. Thanks for playing!
- Oongus